Author: Daniel Frąk

February 14, 2018 / Design patterns

The Builder pattern helps us create complex objects that can have different representations, simplifying the process and (optionally) preserving immutability – encapsulating the code responsible for assembling an object in a separate Builder class.

In simpler terms, it delegates the responsibility of creating a complex object to its Builder, whose job it is to make sure that the object is never created in an invalid state.

January 25, 2018 / Link Bag
January 2, 2018 / Spring
December 6, 2017 / Design patterns

In the simplest terms, a factory method is a method which creates objects and lets a class defer instantiation to its subclasses.

It may either be implemented directly in a class (and optionally overriden in its children) or specified in an interface (and implemented by classes which use it).

September 5, 2017 / Rants

I once heard a team leader say that there are two types of code: ideal code and code that works in production. It was somehow meant to justify forgoing refactoring because “the code works, don’t touch it!”. My personal opinion is that he should be stripped of his team leading position and given a stern talking to.

May 16, 2017 / Design patterns

The abstract factory pattern provides an interface for creating related objects, while hiding the choice of their concrete classes in implementations of that interface.